A downloadable game for Windows

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Follow the story of Elliot, a young man who desires to explore and see all the world has to offer. Even though his mother doesn’t want him leaving the protection of the village, he trains in secret to fulfill his dream of becoming the greatest Mage of his generation.

But fate has other plans for him... 

What is the strange tattoo under his eye? How is he related to the ancient heroes? What connection is there between Elliot and the relics? And many more, yet to be answered... 

Discover the beginnings of Elliot’s epic journey in this prologue. Save him, to save the world of Hearss.

Equipment System :
Relics' Legacy has a classic JRPG equipment system. You'll find equipment upgrades in treasure chests, through quests, or you can simply buy them at shops.

Augment System :
Monster spirits can be used to augment a piece of equipment with extra statistics or resistances. Not all spirits have the same effects on all equipment, so choose your augments wisely....

Skill learning system :
Skills are learned by spending Job Points (JP), which are earned through quests or defeating monsters. Learning new skills is essential to tackle the challenges of Relic’s Legacy!

Encyclopedia :
The Encyclopedia will add unique, in depth knowledge about Hearss and the characters as well as gameplay tutorials for Relics' Legacy.

On Map Mechanics : 

The current time and even the weather will need to be monitored.. Some events will only occur at specific times or when specific weather conditions are met. There are also places you can only explore by using the environment, so keep your eyes peeled for areas to jump and climb!

Default Controls :(Can be changed in the options menu)

  • Left arrow, 4 (num pad) : Move Left.
  • Right Arrow, 6 (num pad) : Move Right.
  • Top arrow, 8 (num pad) : Move Up.
  • Bottom arrow, 2 (num pad) : Move Down.
  • Space, Enter, Enter (num pad), Z : Action/Confirm.
  • X, Insert, Escape, 0 (num pad) : Cancel. Open the Menu.
  • Shift (press) : Run (Auto-Run can be set in the option menu).
  • Q, Page up : Next Character.
  • W, Page down : Previous Character.
  • S : Save Menu.
  • I : Item Menu.
  • E : Equipment Menu.
  • K : Skill Menu.
  • J : Quest Journal.
  • O : Options Menu.
  • B : Beastbook.
  • T : Encyclopedia.
  • C : Display Clock.
  • P : Display the Quick View Party.

One last word : 

Hello everyone,

I'm Nico and I'm currently developing Relics' Legacy. The game is far from being finished but I wanted to release the 1st chapter as soon as it was complete.
I need your help!, Please give feedback so I know where to focus future development efforts..

You can give me your feedback here in the comments, on the Facebook page, or on the post on the RPG Maker forum
Facebook : Relics' Legacy Facebook Page
Forum : Page on RPG Maker Forum
Instagram : Instagram page

The first chapter is free but there are several ways you can help support the development:

  • Give me your honest feedback.
  • Follow the development pages (Facebook or Instagram. Or both! haha)
  • Donate a little something when downloading the game.
  • Offer me a Coffee https://ko-fi.com/relicslegacy

I hope you enjoy this first chapter! See you later :)

Nico~

Credits : 

Made with RPG Maker MV ©2015 KADOKAWA CORPORATION./  YOJI OJIMA

Music and Sound : Richard John S., Jacob Bind, JDB Artist, Eric Matyas (soundimage.org), Enterbrain, Kadokawa

Game Design : Caz, Haydeos, Avery, PandaMaru, whtdragon, Yanfly Engine, Fuffydud, Cyanide, コミュ将, レティラナティス, dragoonwys, Fallen Angel Olivia, Enterbrain, Kadokawa

Character Design : Lowfox Studios, RavenBlackbird, Hiddenone, Ækashics, Vibrato, Schlee, ShadowHawkDragon, PLUEVNR, Enterbrain, Kadokawa

Programming : Yanfly Engine, Fallen Angel Olivia, Moghunter, SkottyTV,  姫HimeWorks, PLUEVNR, tomoaky, Hudell, Chaucer, GALV, VCM Plugins, kanazuki, Shio_inu, Caethyril, TAA, Mokusei Penguin, Arisu's Dollhouse, LunaTechs (Kino, Inc0der), Vlue,  Rocketmancer, mjshi, Solar Flare Games, Sasukee KANNAZUKI, Sigureya, DrDhoom, Nyatama,Enterbrain, Kadokawa

Writing : PLUEVNR, HawkZombie

Special Thanks : Maddy Neko, Remeasywin, Stfufane, RPG Maker Community and friends

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#alexdor2022

Download

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Click download now to get access to the following files:

Relics Legacy 2.2.1.rar 425 MB

Development log

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Comments

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Hii. Is there any Discord server or such to communicate more easily? I enjoyed the game, but at the same time have a lot of questions I wanna ask...

Hello.

Thank you very much for playing the demo, I really appreciate it.

Unfortunately, I closed it because I hadn't the time to properly run it. You can join me here : PLUEVNR#1319

I'd love to hear your feedback and answer your questions.


Bye

okay, will add you first there then :) thank you :)

(+2)

will be going live with your game! hope to see you there, subscribe for more!

Waw thank you!

When are you starting? I'll be there :)

(+1)

Love this game mate. 

The characters are great. I really like Elliot and Noah, and the story is a humble one. Once the big revelation is revealed I was super pumped! Haha. I like the skills aspect too, of the JP and learning as they go.

For criticisms, I would have some of the enemies' Agility be slower than the heroes. Having the heroes go last every time feels a bit unfair.

Also during the big cutscene, definitely play some dramatic/tense music when things get tough. It will add to the excitement of the scene.

Will be following its progress for sure! Can't wait to see what comes of it!

Hello!

Thank you very much for the kind words, I really appreciate it. I'm glad you like it so far and I hope I won't disappoint you with the following chapters.

As for the criticism, thank you for taking the time to write your feedback. It means a lot to me and it's necessary to improve the game.

The dramatic music issue is something I've been told already and it's already added. It will be in the next update. Your comment confirm that it was necessary :) thank you

Concerning the agility, I'll take a deeper look at the character's agi and try to balance it better. I understand the frustration.

Again, thank you very much! I'll see you then :)